From ec4d64823232fffbface103c89e67f15116cac91 Mon Sep 17 00:00:00 2001
From: yhu351 <yhu351@ucsc.edu>
Date: Sat, 25 Nov 2023 16:05:13 -0800
Subject: [PATCH] remove checkpoint reset so you cant set previous checkpoints

---
 SneakySalamander.json | 40 ----------------------------------------
 1 file changed, 40 deletions(-)

diff --git a/SneakySalamander.json b/SneakySalamander.json
index a80b250e..ed07a7d1 100644
--- a/SneakySalamander.json
+++ b/SneakySalamander.json
@@ -36727,7 +36727,6 @@
                       "comment": "If the player collides with the checkpoint object and it is not active this will trigger"
                     },
                     {
-                      "folded": true,
                       "type": "BuiltinCommonInstructions::Standard",
                       "conditions": [
                         {
@@ -36790,45 +36789,6 @@
                         }
                       ],
                       "events": [
-                        {
-                          "type": "BuiltinCommonInstructions::Comment",
-                          "color": {
-                            "b": 109,
-                            "g": 230,
-                            "r": 255,
-                            "textB": 0,
-                            "textG": 0,
-                            "textR": 0
-                          },
-                          "comment": "Reset all checkpoints. \"Pick all\" is required because the collision condition only picks the checkpoint touching the player."
-                        },
-                        {
-                          "type": "BuiltinCommonInstructions::Standard",
-                          "conditions": [
-                            {
-                              "type": {
-                                "value": "AjoutObjConcern"
-                              },
-                              "parameters": [
-                                "",
-                                "Checkpoint"
-                              ]
-                            }
-                          ],
-                          "actions": [
-                            {
-                              "type": {
-                                "value": "AnimatableCapability::AnimatableBehavior::SetName"
-                              },
-                              "parameters": [
-                                "Checkpoint",
-                                "Animation",
-                                "=",
-                                "\"Inactive\""
-                              ]
-                            }
-                          ]
-                        },
                         {
                           "type": "BuiltinCommonInstructions::Comment",
                           "color": {
-- 
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