From ec4d64823232fffbface103c89e67f15116cac91 Mon Sep 17 00:00:00 2001 From: yhu351 <yhu351@ucsc.edu> Date: Sat, 25 Nov 2023 16:05:13 -0800 Subject: [PATCH] remove checkpoint reset so you cant set previous checkpoints --- SneakySalamander.json | 40 ---------------------------------------- 1 file changed, 40 deletions(-) diff --git a/SneakySalamander.json b/SneakySalamander.json index a80b250e..ed07a7d1 100644 --- a/SneakySalamander.json +++ b/SneakySalamander.json @@ -36727,7 +36727,6 @@ "comment": "If the player collides with the checkpoint object and it is not active this will trigger" }, { - "folded": true, "type": "BuiltinCommonInstructions::Standard", "conditions": [ { @@ -36790,45 +36789,6 @@ } ], "events": [ - { - "type": "BuiltinCommonInstructions::Comment", - "color": { - "b": 109, - "g": 230, - "r": 255, - "textB": 0, - "textG": 0, - "textR": 0 - }, - "comment": "Reset all checkpoints. \"Pick all\" is required because the collision condition only picks the checkpoint touching the player." - }, - { - "type": "BuiltinCommonInstructions::Standard", - "conditions": [ - { - "type": { - "value": "AjoutObjConcern" - }, - "parameters": [ - "", - "Checkpoint" - ] - } - ], - "actions": [ - { - "type": { - "value": "AnimatableCapability::AnimatableBehavior::SetName" - }, - "parameters": [ - "Checkpoint", - "Animation", - "=", - "\"Inactive\"" - ] - } - ] - }, { "type": "BuiltinCommonInstructions::Comment", "color": { -- GitLab